Introduction of The Cantankerous Cavalier Kled and Skaarl

Newest yordle of League of Legends became available as of yesterday. (11.08.2016) It’s a two in one package with his mount Skaarl. Skaarl is a legendary mount that never dies; only escapes. And when you attack enemy champions, towers or epic monsters your courage meter fills up and Skaarl returns to fight another day. Riot interestingly explains the champion’s playstyle as; “Kled needs to go HAM.”

Similar to Gnar Kled’s ult have a condition and that is you need to have Skaarl with you. Compared to Gnar it’s much easier to predict and control.

Skaarl gains any bonus health through Kled’s items, runes and masteries so going for hp oriented bruiser builds is your best bet currently.

Let’s take a look at his (their?) skill kit;

ÖDLEK-KERTENKELEPASSIVE: SKAARL THE COWARDLY LIZARD

Kled’s semi-trusty mount, Skaarl, has its own health bar and takes damage in Kled’s place when the two ride together. Any bonus health Kled picks up through items, runes, and masteries also applies to Skaarl. When the lizard’s life bar is whittled down to zero, it’ll run for the hills, leaving Kled to fight alone.

When fighting solo, Kled’s abilities change and he gains movement speed while heading toward enemy champions. Kled can restore Skaarl’s courage and bring the craven critter back by attacking towers, champions, or epic monsters.

q

Q (MOUNTED): BEARTRAP ON A ROPE

Kled throws a literal beartrap tied to a piece of rope, dealing damage to all enemies it passes through and attaching to the first enemy champion hit. If the Cantankerous Cavalier sticks close to the struck target for a couple of seconds, he’ll reel in the rope, pulling his hapless target towards him while applying a slow and a decent chunk of damage. This ability deals bonus damage to minions.

q1

Q (UNMOUNTED): POCKET PISTOL

Kled fires his gun, blasting a wad of bullets in a target direction and knocking himself backward.

w

W: VIOLENT TENDENCIES (PASSIVE)

Kled’s basic attacks cause him to frenzy, granting attack speed to his next four basic attacks. The fourth frenzied blow deals bonus damage based on a percentage of the target’s max health.

e

E: JOUSTING (MOUNTED ONLY)

Kled and Skaarl dash toward a targeted area, dealing damage to enemies in their path and temporarily gaining a burst of movement speed. If Jousting strikes a champion or large monster, Kled and Skaarl can reactivate the ability to dash back through the struck target, again dealing damage.

r

R: CHAAAAAAAARGE!!! (MOUNTED ONLY)

Kled and Skaarl charge toward a targeted location, building up a shield and boosting the movement speed of allies in their wake. Skaarl will home in on the first enemy encountered, ramming them to deal damage as a percent of the target’s max health.

Overall, most of the professional players share the opinion of Kled feels underwhelming. It has only been a short time since its release so it might be about the adaptation period. It’s unique playstyle requires lots of play to get used it, similar to Gnar so only time will tell.

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